折叠空间(学习黑量彩色旋涡效果)
<style>#papa {
margin:-80px 0 0 calc(50% - 593px);
display: grid;
place-items: center;
width: 1024px;
height: 640px;
background: transparent;
box-shadow: 3px 3px 20px #000;
perspective: 1000px;
overflow: hidden;
position: relative;
z-index: 1;
}
#vid {
position: absolute;
width: 1400px;
height: 100%;
border-radius: 2%;
opacity: .60;
object-fit: cover;
pointer-events: none;
}
#canvas { position: absolute; width: 100%; height: 100%; }
#disc { position: absolute; width: 40px; height: 40px; left: 10px; top: 10px; background: conic-gradient(red,orange,yellow,green,teal,blue,purple); mask: radial-gradient(transparent 4px,red 0); -webkit-mask: radial-gradient(transparent 4px,red 0); border-radius: 50%; cursor: pointer; z-index: 10; animation: rot 2s linear infinite; }
#lrcbox { position: absolute; left: 60px; top: 10px;font: bold 22px / 40px sans-serif; color: hsla(50, 100%, 50%, .45); text-shadow: 2px 2px 4px #666; user-select: none; z-index: 9;}
@keyframes rot { to { transform: rotate(360deg); } }</style> <body> <div id="papa"> <span id="lrcbox">折叠空间</span> <span id="disc"></span> <canvas id="canvas" width="1280" height="768"></canvas> <video id="vid" src="https://img.tukuppt.com/video_show/2475824/00/02/16/5b53eaca0f2f5.mp4" autoplay="" loop="" muted=""></video> </div> <script>let aud = new Audio();
aud.src = 'https://music.163.com/song/media/outer/url?id=1990000777.mp3';
aud.loop = true;
aud.autoplay = true;
disc.style.animationPlayState = aud.paused ? 'paused' : 'running';
disc.onclick = () => aud.paused ? aud.play() : aud.pause();
aud.addEventListener('playing', () => disc.style.animationPlayState = 'running');
aud.addEventListener('pause', () => disc.style.animationPlayState = 'paused');
function project3D(x, y, z, vars) {
var p, d;
x -= vars.camX;
y -= vars.camY - 8;
z -= vars.camZ;
p = Math.atan2(x, z);
d = Math.sqrt(x * x + z * z);
x = Math.sin(p - vars.yaw) * d;
z = Math.cos(p - vars.yaw) * d;
p = Math.atan2(y, z);
d = Math.sqrt(y * y + z * z);
y = Math.sin(p - vars.pitch) * d;
z = Math.cos(p - vars.pitch) * d;
var rx1 = -1000;
var ry1 = 1;
var rx2 = 1000;
var ry2 = 1;
var rx3 = 0;
var ry3 = 0;
var rx4 = x;
var ry4 = z;
var uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
if (!z) z = 0.000000001;
if (ua > 0 && ua < 1 && ub > 0 && ub < 1) {
return {
x: vars.cx + (rx1 + ua * (rx2 - rx1)) * vars.scale,
y: vars.cy + y / z * vars.scale,
d: (x * x + y * y + z * z)
}
} else {
return {
d: -1
}
}
}
function elevation(x, y, z) {
var dist = Math.sqrt(x * x + y * y + z * z);
if (dist && z / dist >= -1 && z / dist <= 1) return Math.acos(z / dist);
return 0.00000001
}
function rgb(col) {
col += 0.000001;
var r = parseInt((0.5 + Math.sin(col) * 0.5) * 16);
var g = parseInt((0.5 + Math.cos(col) * 0.5) * 16);
var b = parseInt((0.5 - Math.sin(col) * 0.5) * 16);
return "#" + r.toString(16) + g.toString(16) + b.toString(16)
}
function interpolateColors(RGB1, RGB2, degree) {
var w2 = degree;
var w1 = 1 - w2;
return + w2 * RGB2, w1 * RGB1 + w2 * RGB2, w1 * RGB1 + w2 * RGB2]
}
function rgbArray(col) {
col += 0.000001;
var r = parseInt((0.5 + Math.sin(col) * 0.5) * 256);
var g = parseInt((0.5 + Math.cos(col) * 0.5) * 256);
var b = parseInt((0.5 - Math.sin(col) * 0.5) * 256);
return
}
function colorString(arr) {
var r = parseInt(arr);
var g = parseInt(arr);
var b = parseInt(arr);
return "#" + ("0" + r.toString(16)).slice(-2) + ("0" + g.toString(16)).slice(-2) + ("0" + b.toString(16)).slice(-2)
}
function process(vars) {
if (vars.points.length < vars.initParticles)
for (var i = 0; i < 5; ++i) spawnParticle(vars);
var p, d, t;
p = Math.atan2(vars.camX, vars.camZ);
d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
d -= Math.sin(vars.frameNo / 80) / 25;
t = Math.cos(vars.frameNo / 300) / 165;
vars.camX = Math.sin(p + t) * d;
vars.camZ = Math.cos(p + t) * d;
vars.camY = -Math.sin(vars.frameNo / 220) * 15;
vars.yaw = Math.PI + p + t;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
var t;
for (var j = 0; j < vars.points.length; ++j) {
x = vars.points.x;
y = vars.points.y;
z = vars.points.z;
d = Math.sqrt(x * x + z * z) / 1.0075;
t = .1 / (1 + d * d / 5);
p = Math.atan2(x, z) + t;
vars.points.x = Math.sin(p) * d;
vars.points.z = Math.cos(p) * d;
vars.points.y += vars.points.vy * t * ((Math.sqrt(vars.distributionRadius) - d) * 2);
if (vars.points.y > vars.vortexHeight / 2 || d < .25) {
vars.points.splice(j, 1);
spawnParticle(vars)
}
}
}
function drawFloor(vars) {
var x, y, z, d, point, a;
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i * 2;
z = j * 2;
y = vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y - d * d / 85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d / 26 - vars.frameNo / 40), , .5 + Math.sin(d / 6 - vars.frameNo / 8) / 2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size)
}
}
}
}
vars.ctx.fillStyle = "#82f";
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i * 2;
z = j * 2;
y = -vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y + d * d / 85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d / 26 - vars.frameNo / 40), , .5 + Math.sin(-d / 6 - vars.frameNo / 8) / 2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size)
}
}
}
}
}
function sortFunction(a, b) {
return b.dist - a.dist;
}
function draw(vars) {
vars.ctx.globalAlpha = .15;
vars.ctx.fillStyle = "#000";
vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
drawFloor(vars);
var point, x, y, z, a;
for (var j = 0; j < vars.points.length; ++j) {
x = vars.points.x;
y = vars.points.y;
z = vars.points.z;
point = project3D(x, y, z, vars);
if (point.d != -1) {
vars.points.dist = point.d;
size = 1 + vars.points.radius / (1 + point.d);
d = Math.abs(vars.points.y);
a = .8 - Math.pow(d / (vars.vortexHeight / 2), 1000) * .8;
vars.ctx.globalAlpha = a >= 0 && a <= 1 ? a : 0;
vars.ctx.fillStyle = rgb(vars.points.color);
if (point.x > -1 && point.x < vars.canvas.width && point.y > -1 && point.y < vars.canvas.height) vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size)
}
}
vars.points.sort(sortFunction)
}
function spawnParticle(vars) {
var p, ls;
pt = {};
p = Math.PI * 2 * Math.random();
ls = Math.sqrt(Math.random() * vars.distributionRadius);
pt.x = Math.sin(p) * ls;
pt.y = -vars.vortexHeight / 2;
pt.vy = vars.initV / 20 + Math.random() * vars.initV;
pt.z = Math.cos(p) * ls;
pt.radius = 200 + 800 * Math.random();
pt.color = pt.radius / 1000 + vars.frameNo / 250;
vars.points.push(pt)
}
function frame(vars) {
if (vars === undefined) {
var vars = {};
vars.canvas = document.querySelector("canvas");
vars.ctx = vars.canvas.getContext("2d");
vars.canvas.width = papa.clientWidth;
vars.canvas.height = papa.clientHeight;
window.addEventListener("resize", function() {
vars.canvas.width = papa.clientWidth;
vars.canvas.height = papa.clientHeight;
vars.cx = vars.canvas.width / 2;
vars.cy = vars.canvas.height / 2
}, true);
vars.frameNo = 0;
vars.camX = 0;
vars.camY = 0;
vars.camZ = -14;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
vars.yaw = 0;
vars.cx = vars.canvas.width / 2;
vars.cy = vars.canvas.height / 2;
vars.bounding = 10;
vars.scale = 500;
vars.floor = 26.5;
vars.points = [];
vars.initParticles = 1000;
vars.initV = .01;
vars.distributionRadius = 800;
vars.vortexHeight = 25
}
vars.frameNo++;
requestAnimationFrame(function() {
frame(vars);
});
process(vars);
draw(vars)
}
frame();</script> @马黑黑 翻旧贴找到的这个效果,做个练习{:4_173:} 这个效果特别炫,悄然翻到宝了{:4_187:} 在这个彩色漩涡里加入视频效果,更炫了。悄然好制作{:4_199:} 这个好看,养眼 雨中悄然 发表于 2023-4-11 18:15
@马黑黑 翻旧贴找到的这个效果,做个练习
腻害腻害 红影 发表于 2023-4-11 18:56
这个效果特别炫,悄然翻到宝了
找八爪章鱼时翻到的。。。那只章鱼还没找到{:4_170:} 红影 发表于 2023-4-11 18:57
在这个彩色漩涡里加入视频效果,更炫了。悄然好制作
{:4_173:}影宝夸了,乐一个。 一斛珠 发表于 2023-4-11 19:11
这个好看,养眼
谢谢一斛珠支持回复{:4_187:} 马黑黑 发表于 2023-4-11 19:27
腻害腻害
{:4_170:}给老师点一万个赞,前面好多极好玩的效果。 雨中悄然 发表于 2023-4-12 08:24
谢谢一斛珠支持回复
互相支持哈 雨中悄然 发表于 2023-4-12 08:23
找八爪章鱼时翻到的。。。那只章鱼还没找到
对的,那个章鱼那个也特别好看,像有粘性的手爪似,很奇妙的。 雨中悄然 发表于 2023-4-12 08:24
影宝夸了,乐一个。
那些蝴蝶在彩色漩涡里穿梭,绝对是庄周梦的感觉{:4_173:} 效果很不错,好看 雨中悄然 发表于 2023-4-12 08:25
给老师点一万个赞,前面好多极好玩的效果。
这些并不是很简单 很梦幻,欣赏问好!{:4_171:} 一斛珠 发表于 2023-4-12 09:51
互相支持哈
{:4_199:}好的哈 红影 发表于 2023-4-12 11:20
对的,那个章鱼那个也特别好看,像有粘性的手爪似,很奇妙的。
那回瞄一眼没有存下来,现在得费劲找。{:4_173:} 红影 发表于 2023-4-12 11:21
那些蝴蝶在彩色漩涡里穿梭,绝对是庄周梦的感觉
嗯嗯,对的,就是梦幻之美。。 静风 发表于 2023-4-12 12:25
效果很不错,好看
感谢回贴支持{:4_187:}