无 情 画(学习马黑黑老师的夜魅效果)
<style>#tz { --state: running; margin: 30px 0; left: calc(50% - 81px); transform: translateX(-50%); width: clamp(600px, 90vw, 1400px); min-height: 80vh; aspect-ratio: 16/9; background: url('https://pic1.imgdb.cn/item/683d9bf158cb8da5c8255805.jpg') no-repeat center/cover; box-shadow: 2px 2px 8px #000; display: grid; place-items: center; z-index: 1; position: relative; }
#btnFs { bottom: 20px; color: #eee; text-align: center; }
#btnFs:hover { color: red; }
#vid {position: absolute; width: 100%; height: 100%; object-fit: cover; mask: radial-gradient(transparent 20%, red); -webkit-mask: radial-gradient(transparent 20%, red); pointer-events: none; }
#player { position: absolute; width: 16%; height: 30%; bottom: 8%; cursor: pointer; }
</style>
<div id="tz">
<audio id="aud" src="https://cccimg.com/view.php/b4b686308b319b7eee09230ea8c662bd.mp3" autoplay="" loop=""></audio>
<video id="vid" src="https://bpic.588ku.com/video_listen/588ku_video/22/11/03/02/46/12/video6362baf4a98df.mp4" autoplay loop muted></video>
<div id="player" title="播放/暂停"></div>
</div>
<script type="module">
import * as THREE from 'https://638183.freep.cn/638183/web/ku/three.module.min.js';
import { FS } from 'https://638183.freep.cn/638183/web/ku/FS.js';
var scene = new THREE.Scene();
var clock = new THREE.Clock();
var camera = new THREE.PerspectiveCamera(75, tz.offsetWidth / tz.offsetHeight, 0.1, 1000);
camera.position.set(0, 2, 5);
var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(tz.offsetWidth, tz.offsetHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
tz.appendChild(renderer.domElement);
var geometry = new THREE.SphereGeometry();
var material = new THREE.MeshStandardMaterial({
color: 0xeeffee,
wireframe: true,
});
var mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
var planeGeometry = new THREE.PlaneGeometry(10, 10);
const planeMaterial = new THREE.ShadowMaterial();
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.receiveShadow = true;
var ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(-30, 100, 60);
directionalLight.castShadow = true;
scene.add(mesh, plane, directionalLight);
var animate = () => {
requestAnimationFrame(animate);
var delta = clock.getDelta();
mesh.rotation.y -= delta / 5;
renderer.render(scene, camera);
};
window.onresize = () => {
camera.aspect = tz.offsetWidth / tz.offsetHeight;
camera.updateProjectionMatrix();
renderer.setSize(tz.offsetWidth, tz.offsetHeight);
}
tz.onclick = () => aud.paused ? clock.stop() : clock.start();
animate();
FS(tz, player);
</script> @马黑黑
老师好,学生交作业,请指正{:4_190:}
很炫酷 {:4_199:} 漂亮,欣赏朵宝好帖{:4_187:} 漂亮,欣赏问好!{:4_199:} 优秀作业95+
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