Star Sky(二胡版)
<style>#papa { margin: 30px 0; left: calc(50% - 81px); transform: translateX(-50%);width: clamp(600px, 90vw, 1400px); height: auto; aspect-ratio: 16/9; background: url('https://638183.freep.cn/638183/t24/w4/starsky.webp') no-repeat center/cover; box-shadow: 2px 2px 8px #000; display: grid; place-items: center; z-index: 1; position: relative; }
#btnFs { bottom: 30px; color: #eee; }
#player { position: absolute; left: -1000px; }
#vid {position: absolute; width: 100%; height: 100%; object-fit: cover; mask: radial-gradient(transparent 20%, red); -webkit-mask: radial-gradient(transparent 20%, red); pointer-events: none; }
</style>
<div id="papa">
<audio id="aud" src="https://music.163.com/song/media/outer/url?id=1432855328" autoplay loop></audio>
<video id="vid" src="https://bpic.588ku.com/video_listen/588ku_video/24/11/01/15/25/07/video672482533234e.mp4" autoplay loop muted></video>
<div id="player"></div>
</div>
<script type="module">
import { THREE, scene, camera, renderer, clock, basic3, click3 } from 'https://638183.freep.cn/638183/3dev/3/3basic.js?v=1.0';
import { FS } from 'https://638183.freep.cn/638183/web/ku/FS.js';
basic3(papa, aud.paused);
// 纹理
const texture = new THREE.TextureLoader().load('https://638183.freep.cn/638183/small/texture/green.png');
texture.colorSpace = THREE.SRGBColorSpace;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.x = 10;
texture.repeat.y = 1;
//管道
const group = new THREE.Group();
const path = new THREE.QuadraticBezierCurve3(
new THREE.Vector3( -1, 0, 0 ),
new THREE.Vector3( -2.6, -1.2, 0 ),
new THREE.Vector3( 1, 0, 0 )
);
const geometry = new THREE.TubeGeometry(path, 32, 0.05, 32, false);
const material = new THREE.MeshBasicMaterial({ color: 0xefefee, map: texture });
const tt = 9;
for (let i = 0; i < tt; i ++) {
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateY(THREE.MathUtils.degToRad(180 / tt * i));
group.add(mesh);
}
group.position.set(0, -1.2, 0);
group.rotateX(-0.15);
scene.add(group);
// 动画
const animate = () => {
requestAnimationFrame(animate);
const delta = clock.getDelta();
texture.offset.x += delta;
renderer.render(scene, camera);
};
papa.onclick = (e) => {if (click3(group, e)) player.click()};
papa.onmousemove = (e) => {
papa.title = click3(group, e) ? '播放/暂停(Alt+X)' : '';
papa.style.cursor = click3(group, e) ? 'pointer' : 'default';
};
aud.onplaying = aud.onpause = () => aud.paused ? clock.stop() : clock.start();
animate();
FS(papa, player);
</script> 帖子代码
<style>
#papa { margin: 30px 0; left: calc(50% - 81px); transform: translateX(-50%);width: clamp(600px, 90vw, 1400px); height: auto; aspect-ratio: 16/9; background: url('https://638183.freep.cn/638183/t24/w4/starsky.webp') no-repeat center/cover; box-shadow: 2px 2px 8px #000; display: grid; place-items: center; z-index: 1; position: relative; }
#btnFs { bottom: 30px; color: #eee; }
#player { position: absolute; left: -1000px; }
#vid {position: absolute; width: 100%; height: 100%; object-fit: cover; mask: radial-gradient(transparent 20%, red); -webkit-mask: radial-gradient(transparent 20%, red); pointer-events: none; }
</style>
<div id="papa">
<audio id="aud" src="https://music.163.com/song/media/outer/url?id=1432855328" autoplay loop></audio>
<video id="vid" src="https://bpic.588ku.com/video_listen/588ku_video/24/11/01/15/25/07/video672482533234e.mp4" autoplay loop muted></video>
<div id="player"></div>
</div>
<script type="module">
import { THREE, scene, camera, renderer, clock, basic3, click3 } from 'https://638183.freep.cn/638183/3dev/3/3basic.js?v=1.0';
import { FS } from 'https://638183.freep.cn/638183/web/ku/FS.js';
basic3(papa, aud.paused);
// 纹理
const texture = new THREE.TextureLoader().load('https://638183.freep.cn/638183/small/texture/green.png');
texture.colorSpace = THREE.SRGBColorSpace;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.x = 10;
texture.repeat.y = 1;
//管道
const group = new THREE.Group();
const path = new THREE.QuadraticBezierCurve3(
new THREE.Vector3( -1, 0, 0 ),
new THREE.Vector3( -2.6, -1.2, 0 ),
new THREE.Vector3( 1, 0, 0 )
);
const geometry = new THREE.TubeGeometry(path, 32, 0.05, 32, false);
const material = new THREE.MeshBasicMaterial({ color: 0xefefee, map: texture });
const tt = 9;
for (let i = 0; i < tt; i ++) {
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateY(THREE.MathUtils.degToRad(180 / tt * i));
group.add(mesh);
}
group.position.set(0, -1.2, 0);
group.rotateX(-0.15);
scene.add(group);
// 动画
const animate = () => {
requestAnimationFrame(animate);
const delta = clock.getDelta();
texture.offset.x += delta;
renderer.render(scene, camera);
};
papa.onclick = (e) => {if (click3(group, e)) player.click()};
papa.onmousemove = (e) => {
papa.title = click3(group, e) ? '播放/暂停(Alt+X)' : '';
papa.style.cursor = click3(group, e) ? 'pointer' : 'default';
};
aud.onplaying = aud.onpause = () => aud.paused ? clock.stop() : clock.start();
animate();
FS(papa, player);
</script>
哈哈,第一眼看到,好像一只绿色的大蜘蛛{:4_173:} 原来这个是贴图的,不是画的颜色。又是表面图案的流动带来的动态效果呢{:4_187:} 管道还能出来这个形状啊,还把它组合起来了。
这个路径就是二次贝塞尔路径吧,只要调整其中的数值,就有这么大的变化呢。{:4_187:} 看来这个纹理流动很有作用啊,可以创造出很多奇妙的效果呢{:4_187:} 奇妙的效果,经典的示范,谢谢马老师精彩分享{:4_191:} 杨帆 发表于 2025-6-25 18:48
奇妙的效果,经典的示范,谢谢马老师精彩分享
{:4_176:} 红影 发表于 2025-6-25 13:55
看来这个纹理流动很有作用啊,可以创造出很多奇妙的效果呢
{:4_181:} 红影 发表于 2025-6-25 13:54
管道还能出来这个形状啊,还把它组合起来了。
这个路径就是二次贝塞尔路径吧,只要调整其中的数值,就有这 ...
多个二次贝塞尔曲线管道在原地旋转 红影 发表于 2025-6-25 13:51
原来这个是贴图的,不是画的颜色。又是表面图案的流动带来的动态效果呢
也是画出来的,保存为图片。函数请参阅:
http://mhh.52qingyin.cn/xdiary/?year=2025&idx=16 红影 发表于 2025-6-25 13:45
哈哈,第一眼看到,好像一只绿色的大蜘蛛
做好后俺自己也觉得惊讶 星空里有一只大妖{:4_189:} 马黑黑 发表于 2025-6-25 19:51
黑黑已经带来好几个效果了,都很令人惊叹。 马黑黑 发表于 2025-6-25 19:52
多个二次贝塞尔曲线管道在原地旋转
这个二次贝塞尔曲线管道的形状很特别呢{:4_187:} 马黑黑 发表于 2025-6-25 19:53
也是画出来的,保存为图片。函数请参阅:
http://mhh.52qingyin.cn/xdiary/?year=2025&idx=16
原来也是画出来的{:4_204:} 马黑黑 发表于 2025-6-25 19:54
做好后俺自己也觉得惊讶
嗯,做之前也不知道会出来这效果吧{:4_173:} 红影 发表于 2025-6-25 21:42
嗯,做之前也不知道会出来这效果吧
想象着有奇特效果,但是还是没有想象得全面 本帖最后由 马黑黑 于 2025-6-25 22:03 编辑
红影 发表于 2025-6-25 21:41
原来也是画出来的
这个小巧,1K,你用画图做的话,就比较大了 红影 发表于 2025-6-25 21:37
这个二次贝塞尔曲线管道的形状很特别呢
三次的可以画出更妖的效果