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楼主 |
发表于 2025-5-26 21:14
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帖子代码
- <style>
- #tz { --state: running; margin: 30px 0; left: calc(50% - 81px); transform: translateX(-50%); width: clamp(600px, 90vw, 1400px); min-height: 80vh; aspect-ratio: 16/9; background: url('https://638183.freep.cn/638183/t24/webp3/yemw.webp') no-repeat center/cover; box-shadow: 2px 2px 8px #000; display: grid; place-items: center; z-index: 1; position: relative; }
- #btnFs { bottom: 20px; color: #eee; text-align: center; }
- #btnFs:hover { color: red; }
- #vid {position: absolute; width: 100%; height: 100%; object-fit: cover; mask: radial-gradient(transparent 20%, red); -webkit-mask: radial-gradient(transparent 20%, red); pointer-events: none; }
- #player { position: absolute; width: 16%; height: 30%; bottom: 8%; cursor: pointer; }
- </style>
- <div id="tz">
- <audio id="aud" src="https://music.163.com/song/media/outer/url?id=2701453821" autoplay loop></audio>
- <video id="vid" src="https://bpic.588ku.com/video_listen/588ku_video/22/11/14/18/28/59/video6372186b58c54.mp4" autoplay loop muted></video>
- <div id="player" title="播放/暂停"></div>
- </div>
- <script type="module">
- import * as THREE from 'https://638183.freep.cn/638183/web/ku/three.module.min.js';
- import { FS } from 'https://638183.freep.cn/638183/web/ku/FS.js';
- var scene = new THREE.Scene();
- var clock = new THREE.Clock();
- var camera = new THREE.PerspectiveCamera(75, tz.offsetWidth / tz.offsetHeight, 0.1, 1000);
- camera.position.set(0, 2, 5);
- var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
- renderer.setSize(tz.offsetWidth, tz.offsetHeight);
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.PCFSoftShadowMap;
- tz.appendChild(renderer.domElement);
- var geometry = new THREE.SphereGeometry();
- var material = new THREE.MeshStandardMaterial({
- color: 0xeeffee,
- wireframe: true,
- });
- var mesh = new THREE.Mesh(geometry, material);
- mesh.castShadow = true;
- var planeGeometry = new THREE.PlaneGeometry(10, 10);
- const planeMaterial = new THREE.ShadowMaterial();
- var plane = new THREE.Mesh(planeGeometry, planeMaterial);
- plane.receiveShadow = true;
- var ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
- var directionalLight = new THREE.DirectionalLight(0xffffff);
- directionalLight.position.set(-30, 100, 60);
- directionalLight.castShadow = true;
- scene.add(mesh, plane, directionalLight);
- var animate = () => {
- requestAnimationFrame(animate);
- var delta = clock.getDelta();
- mesh.rotation.y -= delta / 5;
- renderer.render(scene, camera);
- };
- window.onresize = () => {
- camera.aspect = tz.offsetWidth / tz.offsetHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(tz.offsetWidth, tz.offsetHeight);
- }
- tz.onclick = () => aud.paused ? clock.stop() : clock.start();
-
- animate();
- FS(tz, player);
- </script>
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